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Game theory
Glossary
Game theorists
Games
Traditional
game theory
Definitions
Asynchrony
Bayesian regret
Best response
Bounded rationality
Cheap talk
Coalition
Complete contract
Complete information
Complete mixing
Conjectural variation
Contingent cooperator
Coopetition
Cooperative game theory
Dynamic inconsistency
Escalation of commitment
Farsightedness
Game semantics
Hierarchy of beliefs
Incomplete information
Information set
Move by nature
Mutual knowledge
Non-cooperative game
Non-credible threat
Outcome
Perfect information
Perfect recall
Ply
Preference
Rationality
Sequential game
Simultaneous action selection
Spite
Strategic complements
Strategic dominance
Strategic form
Strategic interaction
Strategic move
Strategy
Subgame
Succinct game
Topological game
Tragedy of the commons
Uncorrelated asymmetry
Win–win game
Zero-sum game
Equilibrium
Bayes correlated
Berge
Correlated
Cursed
Epsilon
Gibbs equilibrium
Markov perfect
Mertens-stable
Nash
Strong
Coalition-proof
Perfect Bayesian
Program
Proper
Quantal response
Quasi-perfect
Satisfaction
Self-confirming
Sequential
Subgame perfect
Trembling hand perfect
Related
Backward induction
Bayesian efficiency
Bayesian game
Bertrand–Edgeworth model
Core
Edgeworth price cycle
Incomplete contracts
Inequity aversion
Individual rationality
Iterated elimination of dominated strategies
Open-loop model
Pareto efficiency
Payoff dominance
Price of anarchy
Rational agent
Rationalizable strategy
Shapley value
Strategies
Appeasement
Bid shading
Cheap talk
Collusion
Commitment device
De-escalation
Deterrence
Escalation
Fictitious play
Focal point
Grim trigger
Hobbesian trap
Markov strategy
Max-dominated strategy
Mixed strategy
Pure strategy
Tit for tat
Win–stay, lose–switch
Games
All-pay auction
Battle of the sexes
Nash bargaining game
Bertrand competition
Blotto game
Centipede game
Coordination game
Cournot competition
Deadlock
Dictator game
Trust game
Diner's dilemma
Dollar auction
El Farol Bar problem
Electronic mail game
Gift-exchange game
Guess 2/3 of the average
Keynesian beauty contest
Kuhn poker
Lewis signaling game
Matching pennies
Obligationes
Optional prisoner's dilemma
Pirate game
Prisoner's dilemma
Public goods game
Rendezvous problem
Rock paper scissors
Stackelberg competition
Stag hunt
Traveler's dilemma
Ultimatum game
Volunteer's dilemma
War of attrition
Theorems
Arrow's impossibility
Aumann's agreement
Brouwer fixed-point
Competitive altruism
Folk
Gibbard–Satterthwaite
Gibbs
Glicksberg's
Kakutani fixed-point
Kuhn's
One-shot deviation
Prim–Read
Rational ignorance
Rational irrationality
Sperner's
Zermelo's
Subfields
Algorithmic
Behavioral
Behavioral strategy
Compositional
Confrontation
Contract theory
Drama theory
Graphical
Heresthetic
Mean-field
Negotiation theory
Quantum
Social software
Key people
US
Alvin E. Roth
David Gale
Drew Fudenberg
Eric Maskin
Harold W. Kuhn
Herbert Simon
Herbert Scarf
Jennifer Tour Chayes
Kenneth Arrow
Leonid Hurwicz
Lloyd Shapley
Martin Shubik
Melvin Dresher
Merrill M. Flood
Paul Milgrom
Peyton Young
Robert Aumann
Robert Axelrod
Robert B. Wilson
Roger Myerson
Samuel Bowles
Suzanne Scotchmer
Thomas Schelling
William Vickrey
Albert W. Tucker
Amos Tversky
Antoine Augustin Cournot
Ariel Rubinstein
David K. Levine
David M. Kreps
Donald B. Gillies
Hervé Moulin
Jean Tirole
Jean-François Mertens
Ken Binmore
Olga Bondareva
Oskar Morgenstern
Reinhard Selten
Combinatorial game theory
Core
concepts
Combinatorial explosion
Determinacy
Disjunctive sum
First/Second-player win
Game complexity
Game tree
Impartial game
Misère
Partisan game
Solved game
Sprague–Grundy theorem
Strategy-stealing argument
Zugzwang
Games
Chess
Chomp
Clobber
Cram
Domineering
Hackenbush
Nim
Notakto
Subtract a square
Sylver coinage
Toads and Frogs
Math tools
Mex
Nimber
On Numbers and Games
Star
Surreal number
Winning Ways for Your Mathematical Plays
Search
algorithms
Alpha–beta pruning
Expectiminimax
Minimax
Monte Carlo tree search
Negamax
Paranoid
Principal variation
Key people
Claude Shannon
John Conway
John von Neumann
Evolutionary game theory
Core
concepts
Bishop–Cannings theorem
Evolution and the Theory of Games
Evolutionarily stable set
Evolutionarily stable state
Evolutionarily stable strategy
Replicator equation
Risk dominance
Stochastically stable equilibrium
Weak evolutionarily stable strategy
Games
Chicken
Stag hunt
Applications
Cultural group selection
Fisher's principle
Mobbing
Terminal investment hypothesis
Key people
John Maynard Smith
George R. Price
William Donald Hamilton
Robert Axelrod
Mechanism design
Core
concepts
Algorithmic mechanism design
Bayesian-optimal mechanism
Incentive compatibility
Market design
Myerson ironing
Monotonicity
Participation constraint
Revelation principle
Strategyproofness
Vickrey–Clarke–Groves mechanism
Virtual valuation
Theorems
Myerson–Satterthwaite theorem
Revenue equivalence
Border's theorem
Applications
Digital goods auction
Knapsack auction
Truthful cake-cutting
Other topics
Bertrand paradox
Chainstore paradox
Computational complexity of games
Helly metric
Multi-agent system
PPAD-complete
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Game theory
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Game theory
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