Videoo'yinlar tarixi
Qiyofa
Video oʻyinlar tarixi 1950–1960-yillarda boshlandi.
Izohlar
Manbalar
- Wolf, Mark J. P.. The Video Game Explosion: A History from PONG to PlayStation and Beyond. Greenwood Publishing Group, November 30, 2007. ISBN 978-0-313-33868-7.
- Donovan, Tristan. Replay: The History of Video Games. Yellow Ant, April 20, 2010. ISBN 978-0-9565072-0-4.
- Stanton, Richard. A Brief History Of Video Games: From Atari to Virtual Reality. Little, Brown Book Group, July 23, 2015. ISBN 978-1-472-11881-3.
- Kowert, Rachel; Quandt, Thorsten. The Video Game Debate: Unravelling the Physical, Social, and Psychological Effects of Video Games. Routledge, August 27, 2015. ISBN 978-1-317-56717-2.
- Tavinor, Grant. The Art of Videogames, New directions in aesthetics. Wiley-Blackwell, 2009. ISBN 978-1-4443-1018-4.
- Basic Computer Games: Microcomputer Edition. New York: Workman, 1978. ISBN 978-0-89480-052-8.
- DeMaria, Rusel; Wilson, Johnny L.. High Score!: The Illustrated History of Electronic Games, 2, New York: McGraw-Hill/Osborne, 2004. ISBN 978-0-07-223172-4.
- Simulation and Wargaming. Hoboken, NJ: John Wiley & Sons, Inc, 2022. ISBN 978-1-119-60478-5.
Qoʻshimcha oʻqish uchun
- Purcaru, Bogdan Ion. Games vs. Hardware. A history of PC gaming: The 80's Kindle Edition, 2014.
- All Your Base Are Belong to Us: How 50 Years of Videogames Conquered Pop Culture. New York: Three Rivers, 2011. Print..
- Halter, Ed. From Sun Tzu to Xbox: War and Video Games. Thunder's Mouth Press, 2006. ISBN 1-56025-681-8.
- Taylor, T.L.. Play Between Worlds: Exploring Online Game Culture. MIT Press, 2006. ISBN 0-262-20163-1.
- Chaplin, Heather; Ruby, Aaron. SMARTBOMB: The Quest for Art, Entertainment, and Big Bucks in the Videogame Revolution. Algonquin Books, 2006. ISBN 1-56512-545-2.
- Baer, Ralph H.. Videogames: In The Beginning. Rolenta Press, 2005. ISBN 0-9643848-1-7.
- Kushner, David. Masters of Doom: How Two Guys Created an Empire and Transformed Pop Culture. Random House, Inc., 2004. ISBN 0-8129-7215-5.
- The Video Game Theory Reader. Routledge, 2003. ISBN 0-415-96579-9.
- Takahashi, Dean. Opening the Xbox: Inside Microsoft's Plan to Unleash an Entertainment Revolution. Prima, 2002. ISBN 0-7615-3708-2.
- Kent, Steven L.. The Ultimate History of Video Games. San Val Inc., 2001. ISBN 0-613-91884-3.
- Kent, Steven L.. The First Quarter: A 25-year history of video games. BWD Press, 2000. ISBN 0-9704755-0-0.
- J.C., Herz. Joystick Nation. Little, Brown, and Co., 1997. ISBN 0-316-36007-4.
- Sheff, David. Game Over: The Maturing of Mario.
- Herman, Leonard. Phoenix: The Fall & Rise of Videogames, 3, Rolenta Press, 2001. ISBN 0-9643848-5-X. Qaraldi: 2009-yil 24-sentyabr.
- Kohler, Chris. Power-Up: How Japanese Video Games Gave the World an Extra Life. Brady Games, 2005. ISBN 0-7440-0424-1.
- Forster, Winnie. The Encyclopedia of Game Machines – Consoles, handheld & home computers 1972–2005. Gameplan, 2005. ISBN 3-00-015359-4. Qaraldi: 2009-yil 24-sentyabr (2005-yil 26-mayda asl nusxadan arxivlangan).
- Day, Walter. The Golden Age of Video Game Arcades (1998) – Twin Galaxies' Official Video Game & Pinball Book of World Records kitobi tarkibidagi 200 sahifalik hikoya. ISBN 1-887472-25-8
- Video Game Invasion: The History of a Global Obsession (2004) (hujjatli film. Matbuot relizi, IMDb)
Tashqi havolalar
- Video oʻyinlarning qisqacha tarixi, Nevada universiteti
- Tomas Drexer: Kompyuter sanʼati tarixi, VII.1-bob. Kompyuter va video oʻyinlar
- The Video Game Revolution (2004) — PBS telekompaniyasining hujjatli filmi. Film video oʻyinlar sanoatining 1950-yillardan hozirgacha boʻlgan rivoji va tarixini, video oʻyinlarning jamiyat hamda madaniyatga taʼsirini va elektron oʻyinlarning kelajagini tahlil qiladi.